Refactoring & new anims (#61, #62, #63)

Updated: Mar 29, 2019

I constantly have to adapt the Entity and Actor classes and their respective states, because when I started coding the game engine I haven't taken into account that there would even be states.


I have also commissioned new idle animations.

Instead of having a character idle only facing the screen, I have decided that they should idle randomly (up, left, right, down).



Remember idle animations for soldiers in RedAlert2?

Full video logs:





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