Refactoring animations (#48, #49, #50)

In this session I was out to fix:

* ability of an Entity class to render whatever it likes besides it's own sprite

* keep rendering decoupled and as abstract as possible

* fix the offset system of the sprites so I can easily render sequential sprites of different dimensions

* ability to add text as rendering with the drawing API (fillText and strokeText)

Example of simple level. Notice that only Player entity has a health bar.

Full video log:




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