Perspective (#64)

Updated: May 13, 2019

While in this session I've continued the refactoring and integration of the new animations, I have also taken some time to play with the perspective of the game.

I already have a 2.5d perspective from the way sprites are drawn but I keep wondering if I can expand this in the future to different types of gameplays:

I have messed around with the perspective.

Interestingly enough I can obtain this perspective just by adding a few lines of CSS code:

transform: scale(1.5);
transform-origin: top;
perspective: 400px;
perspective-origin: top;

Full video log:

Later edit on May 13, 2019: I found this Steam project which uses this kind of perspective

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