Map design (#31, #32, #33, #34)

In order to be able to do level design I think you need to be in a clear state of mind, focused only on the game and it's lore. Let the atmosphere of the game surround you until you are no longer distracted by outside factors.

Tiled map concept

A rudimentary HUD and UI

What I learned about level design:


* keep it simple

* if there are too many objects on screen you get tired as a player

* clear up space on the map but make it so the player can use it

* you have to create and play at least 50 levels in order to really get well at it


Full video logs:






© 2017-2020 Gali Interactive

Terms and conditions | Privacy Policy | Code of Conduct | Contact