:: What type of game is this? ::
A 2D arcade action with small RPG elements.
:: What kind of gameplay does the game include? ::
The main gameplay is arcade based. There are some small RPG elements added.
You start in a corner of a map and most of the time you have to eliminate the dinosaurs and their bases.
Current gameplay types are:
* Crystal Island - gather crystals to win
* Bomberman - eliminate all enemies
* Base defense - tower defense combined with Dota
:: Does the game features co-op? ::
Yes, you can play cooperative via the same Keyboard or having an additional Controller.
:: Does the game features multiplayer? ::
Not on the first release.
Multiplayer has already been tested but will not be included in the first working version of the game.
The game will feature a self-hosted standalone multiplayer server that can be hosted by anyone.
:: Who are the main characters of the game? ::
You are the main character.
You can chose playing as a boy or as a girl.
See more on "Story" page.
:: What is the story of the game? ::
Upon returning from school you accidentally teleport yourself into a prehistoric world.
See more on "Story" page.
:: What has inspired the game? ::
The game is inspired by classic 2D games like Prehistorik and Dyna Bomberman.
During map making and character creation I've drawn inspiration from:
StarCraft "Use Map Settings" maps, Dota, The Isle, SNES games, Youtube gameplay videos.
My kid also provides me with a lot of ideas about characters and locations.
:: Who is developing the game? ::
Gali - Lead Game Designer, Game Engine Developer, Sound Designer
Tom - Lead Artist
* other concept art artists that will be credited in the final game.
:: What engine and technologies are you using? ::
The game uses a proprietary engine called ScriptBoss written in TypeScript.
The game is also using React.js for basic rendering and events in the UI.
:: What art style? ::
The game features pixel art as an art style that resembles retro games with an unique top-down perspective on the world and players.
Artstyle guidelines are:
* frame by frame animated pixel art
* kid friendly (think Nintendo)
* use warm color tones
* no flashes, no screen shakes, no particles generated in excess
* 1% post-process
:: How are you publishing the game? ::
The game is self-published.
The game is being released on: Windows, Mac, Linux.
The game be available on Steam, GOG, Windows Store.
An early demo will be published on Kongregate.
:: What about funding? ::
Game is self-funded at the moment.
I do not accept donations at the moment.
No crowd funding campaign (Kickstarter, Indiegogo, etc) has been considered so far.
:: Do you keep a developer log? ::
Yes, you can check my development adventures on by reading the "DevLog" page.