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Daily tip: The Netflix effect
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Daily tip: Winning awards as a startup
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Daily tip: Certified project managers
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Daily tip: Working for the weekend
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🇷🇴🚗Cum pornesti masina daca ti-a murit bateria?
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Fog of war #66
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First IOD soundtrack
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Rendering loop
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Roadmap for the first demo
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Iterating over soundtrack
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Cloud sprites (#65)
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Perspective (#64)
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Refactoring & new anims (#61, #62, #63)
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Dust and smoke GDD (#60)
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Emojis from Isle of Dinosaurs
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Music for doing gamedev
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On Steam Greenlight
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Lifebar (#59)
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Level design (#56, #57, #58)
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Checkpoints with text (#55)
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On starting the journey of releasing a game
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Map design (#52, #53, #54)
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Dialogs (#51)
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Refactoring animations (#48, #49, #50)
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Walking grid (#47)
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Trees (#46)
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Dialog system (#45)
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Timer (#44)
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Demo MVP (#40, #41, #42, #43)
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Grass terrain GDD (#39)
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Engine refactoring (#36, #37, #38)
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Ptery (#35)
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Map design (#31, #32, #33, #34)
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Geometric transformations (#27, #28, #29, #30)
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Bouncing scores (#26)
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Powerups (#23, #24, #25)
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Score HUD (#21, #22)
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Playing with sound (#20)
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Using webworkers (#18, #19)
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Tiles and regions (#16, #17)
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Art of mana (#15)
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Two players same keyboard (# 14)
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Player optimizations (#13)
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Adding Mil (#12)
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Refactoring GameMap (#9, #10, #11)
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Tiled JSON maps (#8)
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New animations: Player idle (#7)
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Dino's new animations (#6)
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Player states (#5)
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New animations: Bomb (#4)
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Character artwork: Mil (#3)
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Migrating to GitHub Projects (#2)
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Video gamedev log FAQ (#1)
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